Bio
The best way to describe me is as a multi-tool: creative, researcher, designer, programmer. I excel at taking ambiguous human and client needs in highly technical fields such as manufacturing, utilities, construction, and bioscience and turning them into digital solutions. Im also a former professor of Design and Electricity & Electronics, a former interaction design and hacker lab manager, and an artist.
Hybrid Lab Manager (teaching a grad student to solder electronics) California College of the Arts, 2021.
Education
California College of the Arts, Social Practice MFA 2013
The Cooper Union for the Advancement of Science and Art, BFA, 2005
Moderator for an event hosted by Villa Albertine (French Institute for Arts and Culture) on the impact of AI in Gaming and Game Design, at Gray Area, SF 2024.